Apple

Apple Remote Patch for Quartz Composer

Apple Remote and Apple Remote patch

I took Martin Kahr’s Apple Remote Controller Wrapper Class and built a Quartz Composer patch around it.

This release is only compatible with Tiger (10.4).
Leopard (10.5) includes a built-in Apple Remote patch.
Please see also kineme.net for Leopard-compatible patches.

Get version 0.1 here.

Some notes:

  • The events received from the Apple Remote are fairly strange to begin with.. You don’t simply get “key down” / “key up” events as I would have assumed, but instead get cooked events – for many of the buttons, holding the button down generates a different event than tapping it.
  • My patch queues events, to ensure that each keypress is visible for at least one frame.

Steve Mokris is a developer at Kosada, Inc.

Keybindings in Mac OS X 10.4's Terminal.app

I use PINE as my email client.

Why are you living in the late 1970s?” you ask.

But I’ll refrain from answering that question for now. And I’ll even refrain from correcting you in that PINE wasn’t available until 1989.

And, so, in fighting the ongoing war against email, I tend to spend a lot of my day interacting with Mac OS X’s Terminal.app. I SSH into one of our Fedora Core Linux servers and run PINE there.

The default keybindings used by Terminal.app leave a bit to be desired, however

Xcode Template for Custom Quartz Composer Patches

Create a new Xcode project with this templateOkay, so, now that the Game Research and Immersive Design Lab’s infamous first-responder project is finished, I’m getting back to work on Quartz Composer hackery.

Frustrated with the tedium of going through all the Xcode project files in a text editor and manually replacing all of the identifiers and filenames when creating a new Quartz Composer Patch, I decided to finally figure out how to create a new Xcode template.

Malus Sylvestris Migration, Part 2

water dropletsIn Part 1 of Malus Sylvestris Migration I went over some basic differences between Mac OS X, Linux, and Windows. Basic configuration, Application installation, and linking were discussed. In this, the second installment, I intend to cover some more interesting features. These include virtual desktops, configure scripts, and the like.

At the point where I left off, I figured I was pretty good to go. I had Xcode installed, so I grabbed the Thunderbird 2.0b2 source so I could compile it – hacking on Thunderbird is one of my soon-to-be all-encompassing projects.

Cross-compiling on Malus Sylvestris

After working my way through most of the migration to Mac, I came across a common problem for multi-platform developers like myself. The problem is the creation and use of applications targeted for another platform. For example, using a Linux compiler to develop Windows applications, or using an OS X compiler to develop Linux applications.

This is a fairly common problem, and also fairly simple to solve. The resultant tool kit is referred to as a Cross-Compiler, because is crosses platforms, and it compiles source code into target code. For Linux, my cross-compiler of choice was created and maintained by SDL, and can be found here. This allowed me to write Windows programs without needing to actually run Windows. Since both Linux and Windows were my complete set of frequented platforms, that sufficed. Now, however, one more platform has entered the mix.

Malus Sylvestris Migration, Part 1

Mac OS X Install Disc 2Anybody who’s anybody has used an Apple computer before. Whether at home, abroad, at school, work, or at that one weird guy’s house, chances are you’ve dabbled with a Macintosh.

And there’s a pretty steep curve attached to switching Operating Systems. This is especially the case when you’ve used a very dynamic, customizable operating system like Linux the majority of the time. In this article I’d like to address some of the issues noted, less than 12 hours after I’ve opened the box, to perhaps help others get reoriented.

For much of my computer-using life, I’ve been an Intel-based computer user. This means that I grew up on

More New Quartz Composer Patches

This is the second release of the Kineme Quartz Composer Plugins.

New this time:

  • MIDI Global In Note :: This patch observes a specified MIDI Note number on a specified MIDI Channel, and outputs the Velocity and a boolean Gate signal.
  • MIDI Global Out Note :: This patch, when Gate is rising true, outputs a MIDI note-on message on a specified MIDI Channel with the specified Velocity. When Gate is falling false, a MIDI note-off message is sent.
  • Image With Composition :: This patch loads a Quartz Composer Composition (.qtz) file and renders it to an Image. (This is intended to replace functionality that was removed with the Mac OS X 10.4.7 update, as described by Roger Bolton and David Wolf.)
  • File Type :: This patch provides the Uniform Type Identifier (UTI) of the specified file. For example, if the path to a QuickTime movie is specified, File Type outputs “com.apple.quicktime-movie”.
This release is only compatible with Tiger (10.4).
Please see kineme.net for Leopard-compatible patches.

Get them here: http://softpixel.com/~smokris/widgets/quartzComposer/kinemePlugins/


Steve Mokris is a developer at Kosada, Inc.