stop.  motion. stop. motion.

Posted by smokris on 2006.05.22 @ 01:15

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I think I’m going to use this space to try to loosely chronicle ruori happenings over the next week-and-a-half as things progress toward the (all-too-rapidly) upcoming show in Philadelphia.

I frantically cleaned the house (i.e., emptied two entire rooms, half-into-dumpster, half-into-car-to-unexpectedly-drop-upon-my-grandparents). I drove to Akron-Canton Airport to pick up Ashley and Ryan. Akron-Canton Airport is amazingly small. Small, as in, most of the primary roads on campus are single-lane, and they actually allow cars to stop near the passenger-pickup-area. Also small, as in, they can get away with a huge flash thing in the middle of their website. Altogether uncanny.

We were planning to record my grandfather doing some narration (voiceovers to be used during some film-based segments of the show) but an unidentified individual forgot to bring the camera battery. So we shall meet him sometime in the next few days.

We arrived back in Columbus. Ashley and Ryan went out to retrieve some essentials such as Meijer Bulk Gummibears, Dinner Rolls, and Myriad Caffeinated Substances.

While they were gone, I searched for software with which to turn the fancy new videocamera into a bolex, and came across iStopMotion. I played with it a bit and decided to buy a copy.

Somehow I managed to destroy one of the three mac minis already. It’s giving me the flashy-folder thing and doesn’t start loading OS X at all..

Tina’s back in Columbus now, too. She’s planning to be here most of Monday to hopefully finish script stuff and start working on blocking and storyboards. Speaking of things that should have been done a year ago, I really need to start writing the score.

Ashley, Ryan, and I then spent the next few hours assembling and becoming familiar with the animation rig. And rediscovering how touching a small part of an object causes the whole room to move (taking the frame out of registration and requiring a few minutes to reposition everything). Having realtime onionskin capabilities in software is so helpful.

We ended up with about 25 seconds of potentially-usable footage @ 12 frames per second.

those thingies are awesome looking.